#ifndef _RGAME_
#define _RGAME_
#include "StateManager.h"
#include "MenuScene.h"

class RGame :
	public FWGame
{
	FWKeyboard* keyboard;
	FWGraphic* graphic;
	FWContentManager* content;
	Camera* _cam;
	D3DXMATRIX matrix_transform;
	FWGame* _current_scene;
public:
	RGame(HINSTANCE hIns, char* windowName, int w, int h);
	void load();
	void update(float time);
	void render();
	void shutdown();
	~RGame();
};

#endif